AI Insights · Timothy · April 2023
Top 5 Waifu Games on Android in Kuwait for Q1 2023
Explore the performance trends of the top 5 Waifu games on the Android platform in Kuwait during Q1 2023, including downloads, revenue, and active users.
In Q1 2023, the top 5 Waifu games on the Android platform in Kuwait showed varying performance trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly performance of these popular games.
Angel Legion: 3D Hero Idle RPG from More Well Studio saw a gradual increase in weekly downloads early in the quarter, peaking at 70 in the week of January 23. However, downloads declined towards the end of the quarter, reaching 38 in the final week of March. Weekly active users followed a similar pattern, peaking at 77 in late January before dropping to 62 by the end of March.
Eversoul by Kakao Games Corp. had a notable start with weekly revenue hitting $129 in mid-January. Revenue fluctuations were evident, with a secondary peak of $77 in late February. Weekly downloads peaked at 53 in mid-January but saw a sharp decline to just 3 by late March. Active users also decreased from 74 in January to 28 by the end of March.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. experienced significant revenue spikes, particularly in mid-February with $751 and late February with $605. Downloads remained relatively stable, peaking at 28 in late February. Active users showed minor fluctuations, peaking at 42 in late February before settling at 31 by the end of March.
Blue Archive by NEXON Company demonstrated consistent revenue growth, reaching $182 in late January and maintaining over $100 in subsequent weeks. Downloads were modest, peaking at 19 in late January. Active users showed steady engagement, peaking at 56 in early February and remaining around 49 by the end of March.
Girls X Battle:GXB_Global from WESTLAKE TECHNOLOGIES CO., PTE. LTD had a varied download performance, peaking at 20 in late January but dropping to 4 by the end of March. Active users peaked at 39 in late January and maintained a consistent level of around 26 towards the end of the quarter.
For more detailed insights and analytics on these games, visit Sensor Tower.